Andrew Thompson

My name is Andrew Thompson. I'm a game designer currently working at Infinity Ward. My skillset includes scripting, level building, and coding.

I'm also a modder, and I've made maps and mods for Source Engine games since 2005. My maps have been played by tens of thousands of PC gamers.


Location: Los Angeles, California
LinkedIn: link
Steam: link


Professional Experience

Infinity Ward | 2014 - present

Game Designer, Scripter

Titles: Call of Duty: Infinite Warfare

Currently working on an unannounced title

Grab Games | Summer of 2011

Game Developer/Game Designer Intern

Facebook Titles: Brad Paisley World, Bad Meets Evil, Baby & Me, Survivor World
Responsibilities: Scripting quests in json. Improving interfaces for usability. Designing tutorials.

Personal Experience

Conclave - Source Engine Mod | 2012-2013

Team Lead

Lead a team of over 20 people. Contributed to design, programming, art, and music for the game

Source Engine Mapping | 2005-present

Work on over 9 multiplayer levels for Source Engine games, most with positive and popular reception

Programming | 2009-present

Gameplay programming on various projects, including C++ in the Source Engine and C# in XNA and Unity

Some experience with engine-level programming in C++

Art | 2005-present

Environment art: Art passes on my level design projects.


Software: Radiant, Hammer Editor, Unreal, Unity, Photoshop, Maya, 3ds Max, Visual Studio, and many more

Languages: C++, C#, Java, html, css


University of Southern California
BS Computer Science (Games)
Graduated 2013