Ritalin is a competitive focused 2 CP map. The map is small, fast, has tight sight-lines, and encourages team play. The layout is designed with competitive players' feedback in mind, and I've spoken to a number of comp teams about how to improve it. After rigorous 6 v 6 testing and a few layout-revisions, I've come up with what I believe to be a solid comp map that is simple, but infinitely replayable.
The map is designed specifically to add more vertical elements to the tried-and-true comp formula. This will keep 6 v 6 teams on their toes, but ensure that they never get lost. Ritalin's design is the natural evolution of a standard symmetrical comp map into something with a bit more edge.